Pre-Launch Checklist
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Pre-Launch Checklist
People keep asking me when the server's public launch is going to happen, so here is a nice checklist of things that need doing before then. I will update it as things are completed.
- Place Spells/Abilities in worlds
Create portals- Place Temples
- Link all temples into portals and other fun things
- Code war for colonies
- Fix up and down trapdoors in fortification
Fix display of message on entering/leaving colony bordersFinish final touches on worlds (plugins, settings, some minor construction in the water world)
Last edited by Rogueleader89 on Mon Aug 18, 2014 7:35 pm; edited 1 time in total
Re: Pre-Launch Checklist
any idea what order we can expect to see these in?
JadeXyan- Posts : 10
Join date : 2014-05-09
Re: Pre-Launch Checklist
Quests are coming in the very near future (just finished coding the last bits of them recently after running into a few bugs over the weekend).
Following quests and the undoubtedly many bugfixes they'll need once they are on the server you can expect to see war between colonies next, followed by the placing of spells and abilities in the world, followed by placement of temples and linking of them into stuff.
Then we'll have launch, then I'll get around to fixing up and down trapdoors in fortification, looking into a telepad doublechest fix, and whatever comes next.
Following quests and the undoubtedly many bugfixes they'll need once they are on the server you can expect to see war between colonies next, followed by the placing of spells and abilities in the world, followed by placement of temples and linking of them into stuff.
Then we'll have launch, then I'll get around to fixing up and down trapdoors in fortification, looking into a telepad doublechest fix, and whatever comes next.
Re: Pre-Launch Checklist
Just to note here as I have noted in another thread, only war code for colonies is left at this point before a public launch, however, the remainder of this list remains high priority and another larger push to get new people will occur once everything on it is complete.
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